By default, 8 layers are possible. For now define DRIVER_ADDR_2 as DRIVER_ADDR_1. Also, increasing the maximum will increase the firmware size, and will slow sync on split keyboards. ). #define RGBLIGHT_MAX_LAYERS 32). Remove RGBLIGHT_ANIMATIONS from config.h. We can now enable and disable the lighting layers whenever the state of the keyboard changes: By including #define RGBLIGHT_LAYER_BLINK in your config.h file you can turn a lighting layer on for a specified duration. is defined, you also have a number of animation modes at your disposal: Note: For versions older than 0.6.117, The mode numbers were written directly. struct provides a key electrical matrix to led index lookup table, what the physical position of each LED is on the board, and what type of key or usage the LED if the LED represents. (Optional) For split keyboards, the number of LEDs connected on each half directly wired to. There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Please note, if you use a split keyboard, you will need to flash both sides of the split after changing this. Some keyboards come with RGB LEDs preinstalled. // LED Index to Flag is a bitmask, whether or not a certain LEDs is of a certain type. for the full list, but the most commonly used functions include: // Utility functions do not call rgblight_set() automatically, so they need to be called explicitly. Changing the Saturation moves between the inner and outer sections of the wheel, affecting the intensity of the color. This wraps around at maximum value, Increase the value for effect range LEDs. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. This wraps around at maximum value (not written to EEPROM), Decrease the value for effect range LEDs. Full gradient scrolling left to right (uses the, Full gradient spinning pinwheel around center of keyboard (uses. Changing the Hue cycles around the circle. We can define multiple layers and enable/disable them independently: We combine these layers into an array using the RGBLIGHT_LAYERS_LIST macro, and assign it to the rgblight_layers variable during keyboard setup. It hooks into the RGBLIGHT system so you can use the same keycodes as RGBLIGHT to control it. Defining Lighting Layers :id=defining-lighting-layers, By default, 8 layers are possible. !> By default, if you have both the RGB Light and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. values. file you can enable lighting layers. Keyboard designers can implement #define RGB_MATRIX_CENTER { 112, 32 } in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the { x, y } values. The rest don't have a direct equivalent, and are not mapped. Any extra layers will be ignored. As an example, rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) will give very different results than rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL. If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. This wraps around at maximum saturation, Increase the saturation for effect range LEDs. This wraps around at minimum saturation (not written to EEPROM), Increase the value for effect range LEDs.